2010: A Year of Promise For the Wii
Let’s face it, the Nintendo Wii has always been “hit or miss” since a few months after its launch, but 2010 just may be the year of surprises and new beginnings that the Wii needs…
Nintendo has always been the leader in innovation: the NES gave birth to the D-pad and the coolest peripheral ever created; the SNES brought some of the first 3D games into our homes; gaming went portable with the first Game Boy; not only is the Nintendo DS backwards-compatible, but it has two screens, including a touch-sensitive one, and it’s own wi-fi network.
While it isn’t something to be proud of, Nintendo also created the Virtual Boy….. thus creating the excuse that video games ruin eyesight.
Nintendo was also the first to experiment with motion-sensor technology in gaming. Yeah, the PS2’s Eye-Toy is a “motion sensor” (though it’s no better than a webcam), but the first actual game (not a peripheral) to feature motion sensors was Kirby: Tilt n’ Tumble (2001), for Game Boy Color. Rather than use the D-pad, the player would control Kirby by tilting the handheld in any corresponding direction.
At launch, the Nintendo Wii showed much promise with it’s use of motion-sensor technology, but the sad truth is this: not many games utilized it to the full extent. Link’s Crossbow Training, the Wii Sports franchise and other Nintendo-licensed games showed what the Wii’s technology was truly capable of doing, but that’s where the train stopped. So, with PS3’s upcoming “motion controller” and Project Natal around the corner, the Wii needs to step it up a few notches in order to bring itself back into the fray.
Over the last few years, the Wii’s library of games hasn’t been up to par with the PS3 or the 360’s. Then again, the PS3 and 360 have had plenty of titles that are nearly impossible to match…. and counting. Need I remind you, Bayonetta and Mass Effect 2 are in stores now, Dante’s Inferno and Bioshock 2 release in a few days, and God of War III and Heavy Rain are a few short weeks away. That’s one heck of a lineup to compete with, AND IT’S ONLY Q1 2010.
Of course, Nintendo has always been known to keep an ace up its sleeve- or three. As we’ve seen in the past, it’s only a matter of time until Nintendo places theses aces on the table for all the world to stare in awe, and 2010 seems to be that time:
In case you’re wondering where the third of Nintendo’s aces is, you won’t be seeing Link for quite sometime… or at least until the next Zelda game is “perfect”.
That’s understandable; a new console adaptation of The Legend of Zelda would have to extend beyond anyone’s expectations. Keep in mind what its predecessor is…
There are plenty of other things launching this year in hopes to keep the Wii afloat; Tatsunoku VS Capcom, the most recent entry in Capcom’s famed Versus series released as a Wii exclusive. Altus’s Trauma series is returning with Trauma Team, a new take on the series, allowing players to work as six different character types, including endoscopy and orthopedics to name a few.
Could 2010 be considered “The Year of the Wii”? That’s doubtful, due to the immense bag of anticipated games that won’t be featured on the console, but it’s fair to say this:
The Wii isn’t done yet, it’s just warming up.
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Tagged with: metroid wii • other m • super mario galaxy 2 • wii 2010 • zelda wii
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OMG, *gasp* Other M, and look at the *gasp* Zelda, and the *gasp* and then the *gasp* and the *faint*
Tatsunoku VS Capcom is actually kinda addicting as much as I hate to say it. :\
….Cave Story Wii, anyone?
In other news, that Zelda poster/picture looks like Nintendo’s last chance for Zelda redemption.
And I swear, if there is not going to be a Twilight Princess sequel, that announcement will be the last thing that anyone from Nintendo ever says. That is, before they find themselves six feet under.
Zelda’s last chance for redemption?
Maybe it’s just me but I think every one of the games have been a slam dunk.
And when have they ever made a sequel?
Majoras Mask, Phantom Hourglass, Spirit Tracks (a sequel to a sequel mind you), Zelda II, Oracle of Ages/Seasons (Sequels to eachother, no one knows which came first)… etc.
Mind if I step in?
As far as “last chance for redemption”, I disagree. Redemption from what?!
If it’s the fact that every Zelda game is different in some way, then… wrong.
One thing that sets the Zelda franchise apart from most others is this: a willing to experiment and the ability to step outside of the comfort zone.
The Legend of Zelda II [though I personally don't like it] was a side-scroller, and a hard one at that. A Link to the Past marked the beginning of what we would soon see in many games- phasing between a standard world, and an alternate parallel reality. Ocarina of Time and Majora’s Mask were some of the first games to experiment with the concept of “time” in a video game. Majora’s Mask, aside from going off into left-field by introducing mask transformations, was also one of the first games that REQUIRED the Nintendo 64 Expansion Pak in order to play it. The Windwaker took one of the riskiest moves in history by going cel-shaded. Many people hated it for that reason, but now how many cel-shaded Zelda games are there?
Twilight Princess, being the first in the Zelda franchise to have an ESRB rating of “Teen”, happens to be one of the darkest and grittiest in the series.
So, here we are at 2010. That’s quite the track record to follow. As expected, Nintendo is taking an awfully long time perfecting the next console Zelda, and for good reason.
Oh, and because Twilight Princess ended with such closure, it’s unlikely that a direct sequel will be in the works. HOWEVER, it IS likely that the next one will be in the same, more mature style…….
One last comment: Oracle of Ages and Oracle of Seasons were released on the same day, same time.
Last chance for redemption may be a bad way to put it…
The last Zelda game that they came out with, Spirit Tracks, was a total let down in terms of the avid amounts of storyline that it did not have. It is the only Zelda game that I have returned.
They did a great job with the gameplay, no doubt. I mean, it may have started off a little TOO easy, but by the end you were beating your head with a hammer trying to figure out how to get past the next dungeon floor.
But to see the Antagonist at the beginning of the game, and never even mention his name again until the end of the game?
It seems to me that their handheld side of the franchise is just on a steady decline. I mean, Phantom Hourglass was great, but not as great as its handheld predecessors. And I’m just saying that if their upcoming console game follows suit, then I will have no further hope for future games in the series.
On another note:
I was talking about Ages and Seasons in a canonical motion, in such that it was the same character throughout both games, and albeit being released on the same day, one of them has to be the “sequel”, storyline wise, to the other. Though we will never be able to tell which one.
=D
-Serge
Hmm. but yeah, technically speaking, it wasn’t made as a sequel. True.
In my opinion no Zelda game so far has been a sequel not even Zelda 2. Every one adds new game play and a whole new story…within the main story of the series itself. On the note about Spirit Tracks: Spirit tracks is the ONLY Zelda game I do not own…and I haven’t even thought about picking it up. For me both of the DS’s Zeldas are focused on that accursed “casual game player” who ruins everything for the hardcore gamers. In fact the only hand held Zelda game I have even played a second time is the GBA version of Link to the Past…and that was a SNES game.
Spirit Tracks isn’t for the casual gamer. Its for the gamer who doesn’t care about storyline.
Link’s Awakening is my favorite handheld Zelda title. I haven’t played all of them by any means, but so far? Yeah, it gets the prize.
Now then, I’ve got two things to say here…
1) Zelda games don’t really ever SAY they’re sequels, but there have been a few that are very strongly IMPLIED as such. The easiest example: Ocarina of Time to Twilight Princess. While the Twilight Princess story doesn’t begin with “After the events of Ocarina of Time…” there is such a strong relation between the appearance of characters, musical motifs, and overall feel that it’s tough to make a case AGAINST their sequential nature.
2) I just wanted to offer an enormous “THANK YOU!” to everyone participating in this string of comments. We really do deeply appreciate every comment. Even if we don’t agree with what you have to say, it lets us know that you’re reading what we write and care enough to reply. So, again, thank you all!
Mmmm……That’s a hefty statement there.
I was just chatting with my coworker about this last week over lunch . Don’t remember how in the world we got on the subject really, they brought it up. I do remember eating a excellent fruit salad with ranch on it. I digress…