<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Astringent Gaming Journal &#187; Indie</title>
	<atom:link href="http://astringentgaming.com/category/indie/feed" rel="self" type="application/rss+xml" />
	<link>http://astringentgaming.com</link>
	<description>Game news and reviews, direct to you.</description>
	<lastBuildDate>Fri, 30 Jul 2010 03:19:32 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=abc</generator>
		<item>
		<title>I Maed A Gam3 W1th Z0mbies 1nit!!!1</title>
		<link>http://astringentgaming.com/i-maed-a-gam3-w1th-z0mbies-1nit1</link>
		<comments>http://astringentgaming.com/i-maed-a-gam3-w1th-z0mbies-1nit1#comments</comments>
		<pubDate>Mon, 26 Jul 2010 06:50:38 +0000</pubDate>
		<dc:creator>H. P. Bradcraft</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[I Maed A Gam3 W1th Z0mb1es 1nit!!!1]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://astringentgaming.com/?p=2659</guid>
		<description><![CDATA[Having the skill to save the world through zombie genocide is a credited skill... Add it to your next resume for true results!]]></description>
			<content:encoded><![CDATA[<div>
<p><a class="highslide" onclick="return vz.expand(this)" rel="attachment wp-att-2660" href="http://astringentgaming.com/i-maed-a-gam3-w1th-z0mbies-1nit1/xna-zombie"><img class="aligncenter size-full wp-image-2660" title="XNA-Zombie" src="http://astringentgaming.com/wp-content/uploads/2010/07/XNA-Zombie.jpg" alt="" width="450" height="300" /></a><a href="http://www.google.com/imgres?imgurl=http://rbclarion.com/wp-content/uploads/2009/10/zombies1.jpg&amp;imgrefurl=http://rbclarion.com/features/2009/10/19/zombies-soon-to-infect-the-students-at-rb/&amp;usg=__yQH-kM1dkwtfVlizQbVH_CXNFj8=&amp;h=819&amp;w=1024&amp;sz=325&amp;hl=en&amp;start=0&amp;sig2=tK3eDcAcVtSWNzkJBkpF9A&amp;tbnid=k8A9L57gfFBNXM:&amp;tbnh=136&amp;tbnw=167&amp;ei=5SpNTJWnMYH_8Aa58sAz&amp;prev=/images%3Fq%3Dzombies%26hl%3Den%26sa%3DG%26biw%3D1280%26bih%3D630%26gbv%3D2%26tbs%3Disch:1&amp;itbs=1&amp;iact=hc&amp;vpx=127&amp;vpy=340&amp;dur=1635&amp;hovh=201&amp;hovw=251&amp;tx=104&amp;ty=178&amp;page=1&amp;ndsp=18&amp;ved=1t:429,r:12,s:0">Zombies</a> are everywhere. Like literally everywhere. The mythos of an unknown infection that spreads over the world has crossed over every medium as far as I can fathom. <a href="http://donewaiting.com/blog/wp-content/uploads/2007/10/fido-pic.jpg">Movies</a>, Games of all breeds<a class="highslide" onclick="return vz.expand(this)" rel="attachment wp-att-2669" href="http://astringentgaming.com/i-maed-a-gam3-w1th-z0mbies-1nit1/zomgies"><img class="alignright size-large wp-image-2669" title="Zomgies!" src="http://astringentgaming.com/wp-content/uploads/2010/07/Zomgies-500x190.png" alt="" width="350" height="133" /></a>, and <a href="http://blog.newsok.com/nerdage/files/2009/07/pride-and-prejudice-and-zombies.jpg">Books</a>, have all been grasped by the <a href="http://artaban7.files.wordpress.com/2007/10/zombies.jpg">Zombie</a> phenomenon . This widespread media consumption of the <a href="http://www.starstore.com/acatalog/marvel-zombies-minimates.jpg">Zombie</a> theory has made its own infection on the earth. It&#8217;s something fascinating to watch as imaginative ways of honoring the mythos happens every single day. Not too long ago a simple game has come out for just 1 dollar that has a contagious pull all of it&#8217;s own .</p>
<p>Quick question before I kick this off: Were you able to even read that title? It&#8217;s shockingly bad. Luckily, The game is not.</p>
<p>This disjunct scramble of internet garble is actually the title of a game on the Xbox live arcade. It&#8217;s controls handle like the popular twin stick shooter <a href="http://files.xboxic.com/general/athletes-special/geometry-wars-screenie2.jpg">Geometry Wars</a>. You start in a field with a gun. There is your story.</p>
<p>While you are playing you are serenaded by an original work that explains your situation&#8230; kind of. Using the right thumb stick you fire your standard machine gun to mow down the shambling horde. However, your machine gun just doesn&#8217;t seem to get the job done. Luckily there are a cluster of weapon pick-ups ranging from shotgun to laser gun and every gamut between. As time passes your environment and enemies change. It is truly an experience to behold. I would tell you more but then you would have already seen it and I love to plug independent projects&#8230;. (Manical laughter).</p>
<p>Seeing as how this game supports 4 players and it costs less than a gallon of gas it gets my vote as something you should definitely check out. I&#8217;ll just leave this right&#8230;..here&#8230;&#8230;&#8230;&#8230;..<a href="http://www.youtube.com/watch?v=YvZAYA9kO1k&amp;feature=related">&gt;&gt;&gt;</a></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://astringentgaming.com/i-maed-a-gam3-w1th-z0mbies-1nit1/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Loved</title>
		<link>http://astringentgaming.com/loved</link>
		<comments>http://astringentgaming.com/loved#comments</comments>
		<pubDate>Wed, 16 Jun 2010 01:36:57 +0000</pubDate>
		<dc:creator>MasterOfOrigami</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://astringentgaming.com/?p=2029</guid>
		<description><![CDATA[Play this.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/AlexanderOcias/loved" target="_blank">Play this.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://astringentgaming.com/loved/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Astringent Gaming Community Is Live!</title>
		<link>http://astringentgaming.com/the-astringent-gaming-community-is-live</link>
		<comments>http://astringentgaming.com/the-astringent-gaming-community-is-live#comments</comments>
		<pubDate>Wed, 10 Mar 2010 10:41:40 +0000</pubDate>
		<dc:creator>OriginOfBob</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Site]]></category>
		<category><![CDATA[The Astringent Gaming Community]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[astringent gaming forum]]></category>
		<category><![CDATA[blazblue forum]]></category>
		<category><![CDATA[gaming forum]]></category>
		<category><![CDATA[guilty gear forum]]></category>
		<category><![CDATA[monster hunter forum]]></category>
		<category><![CDATA[online gaming community]]></category>
		<category><![CDATA[starcraft 2 forum]]></category>
		<category><![CDATA[starcraft forum]]></category>
		<category><![CDATA[street fighter forum]]></category>
		<category><![CDATA[super smash brothers forum]]></category>
		<category><![CDATA[team fortress 2 forum]]></category>

		<guid isPermaLink="false">http://astringentgaming.com/?p=1689</guid>
		<description><![CDATA[TAGJ's very own form, The Astringent Gaming Community, is right here!]]></description>
			<content:encoded><![CDATA[<p><a href="http://astringentgaming.com/wp-content/uploads/2010/03/tagcgeneraldiscussion.jpg"><img src="http://astringentgaming.com/wp-content/uploads/2010/03/tagcgeneraldiscussion.jpg" alt="" title="tagcgeneraldiscussion" width="224" height="126" class="alignleft size-full wp-image-2020" /></a></p>
<p>&#8230;actually, it has been for eight days now. TAGJ&#8217;s very own form, The Astringent Gaming Community, is right <a href="http://forums.astringentgaming.com/" target="_blank">here</a>! Or you can just click &#8220;Forums&#8221; at the top of this very page! We have sections dedicated to <em>BlazBlue</em>, <em>Guilty Gear</em>, <em>Monster Hunter</em>, <em>Starcraft</em>, <em>Starcraft II</em>, <em>Super Smash Brothers</em>, <em>Super Street Fighter IV</em>, and <em>Team Fortress 2</em> already.</p>
<p>Got a group or clan, but want more people to play with? Just start a thread!</p>
<p>If you play a game we don&#8217;t currently have support for, just ask for it!</p>
<p>We&#8217;re doing this so everyone can have more fun, so hop on over to the forum and get to posting! The community is small, but we&#8217;re all having a great time so far. We look forward to meeting you!</p>
]]></content:encoded>
			<wfw:commentRss>http://astringentgaming.com/the-astringent-gaming-community-is-live/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Q&amp;A With CutMan Mike</title>
		<link>http://astringentgaming.com/cutman-mike</link>
		<comments>http://astringentgaming.com/cutman-mike#comments</comments>
		<pubDate>Tue, 02 Mar 2010 17:11:52 +0000</pubDate>
		<dc:creator>EdenWirefly</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Site]]></category>
		<category><![CDATA[cutmanmike]]></category>
		<category><![CDATA[ghouls vs humans]]></category>
		<category><![CDATA[megaman 8-bit deathmatch]]></category>
		<category><![CDATA[michael hill]]></category>
		<category><![CDATA[skulltag]]></category>
		<category><![CDATA[zdoom]]></category>
		<category><![CDATA[zportal]]></category>

		<guid isPermaLink="false">http://astringentgaming.com/?p=1379</guid>
		<description><![CDATA[Michael Hill has been doing mods for ZDoom for quite a while now, and is a big name in the indie genre.  His most recent project, Megaman 8-Bit Deathmatch, is a new take on a classic, combining the fun of a free-for-all deathmatch FPS game with the retro quality of the classic 8-bit Megaman series.
A few days ago, Mike agreed to do a short, informal Q&#038;A session with me via e-mail.]]></description>
			<content:encoded><![CDATA[<p><a href="http://img191.imageshack.us/img191/4448/cutmanz.jpg"><img class="alignnone" src="http://img191.imageshack.us/img191/4448/cutmanz.jpg" alt="" width="576" height="461" /></a></p>
<p>In case you live under a rock, &#8220;CutMan Mike&#8221; Michael Hill happens to be the driving force behind such games as<a href="http://cutstuff.net/blog/?page_id=8" target="_blank"> </a><em><a href="http://cutstuff.net/blog/?page_id=8" target="_blank">ZPortal</a></em>, <em><a href="http://cutstuff.net/blog/?p=1603" target="_blank">Ghouls VS Humans</a></em> and <em><a href="http://cutstuff.net/blog/?page_id=1772" target="_blank">Level Master</a></em>. His most recent project, <em><a href="http://cutstuff.net/blog/?page_id=1490" target="_blank">Megaman 8-Bit Deathmatch</a></em>, is a new take on a classic, combining the fun of a free-for-all deathmatch FPS game with the retro quality of the classic 8-bit <em>Megaman</em> series.</p>
<p><span id="more-1379"></span></p>
<p>Michael Hill has been doing mods for <em>ZDoom</em> for quite a while now, and is a big name in the indie genre.<br />
A few days ago, Mike agreed to do a short, informal Q&amp;A session with me via e-mail. Here&#8217;s how it went down:</p>
<blockquote><p><span style="color: #005700;">Eden Wirefly: What&#8217;s the origin of &#8220;Cutman&#8221;? Has that always been a tag of some sort?</span></p>
<p><span style="color: #000047;">CutMan Mike: I can&#8217;t remember why but my old alias was getting stale (can you blame me, it was goku_777uk) and I decided to include a Mega Man character in my name as I was playing the Wily Wars at the time. What better than a guy wearing white underwear with scissors on his head?</span></p>
<p><span style="color: #005700;">EW: How and when did you get into the world of mods and indie gaming?</span></p>
<p><span style="color: #000047;">CMM: Ever since the commodore 64 I&#8217;ve been hacking code together trying to get something I&#8217;d like to see actually come to life as a playable game. Any level editors I toyed with at that time were a godsend, but it hardly ever happened. Eventually I got a PC and started editing for Doom 2, which I have been doing none stop due to it&#8217;s ease and recent flexibility.</span></p>
<p><span style="color: #005700;">EW: How long have you been working with the ZDoom engine?</span></p>
<p><span style="color: #000047;">CMM: I can&#8217;t remember an exact date but I signed up to the forums in 2003 so it should be around that time. But I&#8217;d been editing in Doom way before that.</span></p>
<p><span style="color: #005700;">EW: Have you worked with other engines before?</span></p>
<p><span style="color: #000047;">CMM: I&#8217;ve tried, but I&#8217;ve never found anything that was as easy and familiar as Doom and Duke Nukem 3D. I did toy around with the Serious Engine 2 for a while but didn&#8217;t get too far with that. I have been pestered by almost everyone I know to learn a new engine like UDK3 but I can just never get a feel for a modern framework. One day I will though, but right now the only thing on my mind is Mega Man!</span></p>
<p><span style="color: #005700;">EW: I assume you&#8217;re a fan of the FPS genre, but what other genres do you like?</span></p>
<p><span style="color: #000047;">CMM: I&#8217;m a fan of the FPS genre before it started taking itself too seriously. Throw me a Call of Duty game and I&#8217;ll be bored of it with in the hour. Throw me a random FPS with giant aliens, lasers and no story and I&#8217;ll be hooked as long as it&#8217;s fun! As for other genres, I like pretty much everything except sports games. I&#8217;m especially fond of the old platformers.</span></p>
<p><span style="color: #005700;">EW: You have many 3-D works on your DeviantArt profile. Any chance you&#8217;ll create a game in that style?</span></p>
<p><span style="color: #000047;">CMM: Heh, no way. They may looks pretty in the stills but the models are anything but suited for gaming, trust me. Messing around in a modeller is fun but I&#8217;m no artist in that department.</span></p>
<p><span style="color: #005700;">EW: Over here (especially in Denton, TX), you&#8217;re considered to be a celebrity of the indie genre. What&#8217;s the public reception of video games like over in the UK?</span></p>
<p><span style="color: #000047;">CMM: Well I&#8217;ve spread the word around but I only get people excited if they&#8217;ve played Mega Man before. Naturally I don&#8217;t know every Mega Man fan in the UK so I couldn&#8217;t tell ya.</span></p>
<p><span style="color: #005700;">EW: The indie genre has been picking up tons of momentum lately; do you plan on creating games for quite a while still?</span></p>
<p><span style="color: #000047;">CMM: If the Mrs lets me!</span></p>
<p><span style="color: #005700;">EW: What&#8217;s next? Have you thought about branching out to consoles yet?</span></p>
<p><span style="color: #000047;">CMM: As I&#8217;m still messing around in Doom, I&#8217;d say that we&#8217;re still a looooong way away. It&#8217;s a nice idea though!</span></p>
<p><span style="color: #005700;">EW: You already have a FAQ for Megaman 8-Bit Deathmatch on your site, so I won&#8217;t ask too much about that, but what was the influence behind turning Megaman into an FPS? The franchise has gone 3-D before, but never FPS.</span></p>
<p><span style="color: #000047;">CMM: Well I can&#8217;t take all the credit. A Doom modder named Kinsie made an original 8-bit Doom mod involving original characters and sprites. He showed it me and I loved it, and soon all those 8-bit memories came flooding back. I instantly thought of Mega Man, as most of my online buddies are obsessed with it (including me) and pitched the idea at Kinsie who pretty much said &#8220;go for it!&#8221;. My previous multiplayer mod was a huge success, so I had faith in making another one just as if not more fun than Ghouls vs Humans. My friends got interested and started helping me out with sprites, sounds etc and now the project is going full speed ahead.</span></p>
<p><span style="color: #005700;">EW: Will it be available for all computer OS&#8217;s or just Windows?</span></p>
<p><span style="color: #000047;">CMM: So far it&#8217;s just Windows and Linux. Whether it comes to to other OS&#8217;s is up to the Skulltag developers but I&#8217;d say the chances of that are fairly slim.</span></p>
<p><span style="color: #005700;">EW: Will there be a sequel to ZPortal sometime in the future?</span></p>
<p><span style="color: #000047;">CMM: The first one wasn&#8217;t too successful (I&#8217;m actually shocked you&#8217;ve heard of it) so probably not. Mapping for that thing was just not fun. I was thinking about turning it into a co-op race though, as that seems to be all the rage on Skulltag at the minute with all these jump maze mods out. My primary focus is Megaman 8-bit DM at the minute though.</span></p></blockquote>
<p>You can view Michael&#8217;s website <a href="http://cutstuff.net/blog/" target="_blank">here</a>, or by clicking the link in our sidebar. <em>Megaman 8-Bit Deathmatch</em> will release sometime in 2010.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="568" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/uAXA0zDIwJ0&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6&amp;hd=1&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="568" height="400" src="http://www.youtube.com/v/uAXA0zDIwJ0&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6&amp;hd=1&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://astringentgaming.com/cutman-mike/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
