Gamecube Archives

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Review: Eternal Darkness: Sanity's Requiem

Eternal Darkness: Sanity’s Requiem, GC, 2002

Published by Nintendo

Developed by Silicon Knights

Story- 8.9/10

Gameplay- 9.0/10

Design- 9.0/10

Control- 9.0/10

Sound- 10/10

Fun Factor- 8.9/10

Overall- 9.0/10

There’s scary games, and then there’s watching helplessly in horror as a game delete save files without your doing so. Welcome to the mindtrip that is Eternal Darkness: Sanity’s Requiem.

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Review: American McGee's Alice

Hey, I couldn’t let OriginOfBob have all the fun…

American McGee’s Alice- MAC/PC, 2000/2001. EA Games

Story- 10/10

Gameplay- 9.0/10

Design- 9.0/10

Control- 9.0/10

Music- 10/10

Fun Factor- 10/10

Overall- 10/10

If Disney’s rendition of “Alice in Wonderland” is the equivalent of a happy-go-lucky acid trip, then welcome to “American McGee’s Alice”, the acid trip from hell.

Story- 10/10

For starters, this is a game by American McGee. That said, if you buy this game (or torrent, cause you wont find it unless you do some serious searching) thinking, “Oh, well maybe this is another happy-go-lucky Disney Alice in Wonderland fairytale”, then you’re in for a rude awakening. By the way, if the box art isn’t a big enough clue, that “M” rating in the lower corner is there for a reason. “American McGee’s Alice” is one hell of a warped game- not “Conker’s Bad Fur Day” laughable warped, but more of a “Soilent Green is people” disturbing warped.

“Alice” has one of the most original spin-off plots for a game to date. The game takes place a few years after the events of “Through the Looking Glass…” (It’s fine if you didn’t read it, but you may not understand the significance of time, chess pieces and the Jabberwock.) Depicted through pages of a book and frantic sounds of panic during the opening cinematic, a young Alice wakes up to find the house on fire and her parents helplessly trapped inside telling her to flee and save herself. One of those “quick-zoom time lapses” occurs, where we find that Alice has now been institutionalized in an asylum. We return to Wonderland once again not as an escape, but to free the inhabitants of the Red Queen’s influence and to reclaim what’s left of Alice’s sanity.

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P.N. 03

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P.N. 03 Review

by Jordan Schilling (July 10, 2009)

P.N. 03- GameCube, 2003. Capcom
Story- 6.0/10
Gameplay- 7.5/10
Control- 8.0/10
Design- 8.0/10
Music- 8.5/10
Fun Factor- 7.5/10
Overall- 7.5/10
We all need a break from compelling story lines and dynamic characters every once in a while. That’s where P.N. 03 comes in, delivering some fun, mindless futuristic arcade shooting, putting our in game cinematic-racked brains to rest… Until you get frustrated and throw the controller at the screen.

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